![]() With the ability to suspend the game at any point, even mid-dungeon with the Switch’s hardware makes tackling dungeons even in small doses a delight. Having said that, being able to bring it on the go makes it the most convenient way to play. This control scheme is probably the best way you can experience the game, next to a mouse. You can play with just the tablet’s touchscreen, sans Joycons, or you can attach the joy-cons and use the touchscreen in combination. In fact, you don’t even need to use the controllers. Utilizing the Switch’s touchscreen, you can control things much more intuitively. In handheld mode, it’s a different story. When I dove into the Switch version in docked mode, it was frustrating trying to navigate, and it took me longer than I would’ve liked to finally get a handle on the controls. ![]() Especially when the default controls take some getting used to. On a console, however, this can be a bit cumbersome to the experience. The game is just as much about character management as it is about the dungeons. Starting Darkest Dungeon, it’s clear that the game was designed around PC because there is a lot of menus. Luckily, once you start understanding the systems, and what characters work well together, playing is an absolute blast. The learning curve is a little steep because the tutorial only shows you the basics. Even on the ‘lowest’ difficulty, which only really cuts grinding, shortens the main campaigns length from 80 hours to 40. The gameplay itself is challenging at first, but rewarding. It makes for a tough situation when the crusader you named after your best friend just got inflicted with tetanus and is now paranoid of the rest of the party, shouting stressful ramblings during battle. You can send them to get care, but it isn’t cheap, or you could simply dismiss them if they are too far gone, and try to build up new ones. This makes for an interesting strategic situation between the player and the barracks of characters (that you can name by the way). They can also drink or pray away their stress at the bar or church. If they reach high enough levels, they can even die of a heart attack.Īfter a dungeon, characters who have fallen ill, or need to unlearn a bad quirk can visit the sanitarium back at the estate. If a character’s stress level gets too high, it can either cause them to have a psychotic break (a terrible temporary affliction on the character) or, in some cases, a heroic virtue. Characters display two different bars, one for health and one that tracks their stress. The mechanic that really sets this game apart from others in the genre is its stress system. You level up your estate (your home base) and various characters to progress and venture into more dangerous ones. The whole game is about dungeon crawling. The design is one of it’s largest draws seeing set in motion is like guiding your four-party team through a bleak, grotesque storybook. It has a strikingly dark, Lovecraftian art style that reminds me of Mike Mignola’s work on the Hellboy comics. However, now it has come to the Nintendo Switch– and with that comes more talking points.įor those that are coming into this blind, Darkest Dungeon is indeed a rogue-like with RPG elements. ![]() Originally hitting Steam back in 2015, it’s one of the rare babies born from the crowdfunding womb (Kickstarter) that’s been generally well received. Darkest Dungeon has been out on various platforms since before that game was even released, and has its own identity. Seriously though, that’s not even a fair comparison. So anyway, for those who haven’t heard of Darkest Dungeon, this is the Cuphead of turn-based roguelikes. When one sets out to talk about a game as challenging as Darkest Dungeon, you have to take a moment to remember one simple rule which for most writers in the video game industry has gone past cliche at this point: Do not start the review by saying “This is the Dark Souls of (insert genre here)” We can’t just make that comparison for every game with a high difficulty level… Platform: Nintendo Switch, PS4, PS Vita, Microsoft Windows, Linux, iOS
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